M24.5 CONNECT THE MECHANISM
Approximate action values with a neural network
Give Pip a camera and its Q-table explodes. Swap the table for a neural network, and learn the three tricks that let DQN master Atari games from pixels.
LESSON OVERVIEW14 min lesson
Lesson overview
Give Pip a camera and its Q-table explodes. Swap the table for a neural network, and learn the three tricks that let DQN master Atari games from pixels.
What you’ll explore
- DQN combines neural action-value prediction with replay and delayed target networks; these mechanisms reduce some instability while leaving exploration, distribution shift, and approximation errors to evaluate.
GO TO THE SOURCE
Original explanations, connected to the research.
Human-level control through deep reinforcement learning (Mnih et al., Nature 2015)Playing Atari with Deep Reinforcement LearningDeep Reinforcement Learning with Double Q-learningSuggest a correction
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